The feeling of progress is a huge part of a game’s enjoyability. I am not 100% sure that is a word, but you know what I mean!

This is the difference between a “pick up and play mini game” versus “wow, look at the time, I just spent my entire work day on this!”. Hypothetically.

As of now, our C64 BASIC dungeon has no levelling up, no character development, just one map. Don’t get me wrong, lots of fun games have one screen and no character development, but they do usually increase difficulty as your session continues.

So next we need to add progress, difficulty ramping, and character stats buffing.