Import them as point clouds, experiment with Geometry Nodes, preview them in Workbench, and render them natively with EEVEE or Cycles.
3D Gaussian Splats are commonly used to reconstruct 3D scenes from photos or videos. They consist of many small, soft, transparent blobs that combine to represent complex geometry and shading.
Blender can now import Gaussian Splats from PLY, SPZ, and glTF files, store them as point clouds, process them with Geometry Nodes, and render them in EEVEE, Cycles, and Workbench (solid mode).
By default, a 3D Gaussian Splat is rendered using an emissive shader. The radiance attribute provides access to the resolved radiance of the splat at the current shading point.






